SIGGRAPH is back, and so are we!
We’re excited to once again participate in the world’s largest conference for Computer Graphics and Interactive Techniques, hosted by ACM SIGGRAPH!
Join us at the 51st annual conference & exhibition on computer graphics & interactive techniques in Denver or virtually from July 28 – August 1. Our crew is all set to deliver a diverse range of cutting-edge presentations you won’t want to miss.
Scroll down to explore our lineup!
Talks and production sessions
Performance Driven Character Effects in The Garfield Movie | Talk
Kristin Farrensteiner (Groom Supervisor), Freddy Chaleur (VFX Supervisor), Christopher Kilshaw (CG Supervisor), Gunjan Kathale (Technical Supervisor), Francesca Galluzi (Pipeline Supervisor) & Francesco Del Fuoco (Surfacing Lead Artist)
Tuesday, 30 July 2024, 11:30am – 12:15pm MDT | Bluebird 3A
The stylized animation in The Garfield Movie posed technical challenges, including detachable limbs and animated stripes. Our automated “PFX” workflow addressed these challenges, ensuring reliable character grooms for extreme poses and facial expressions, providing a scalable solution for performance-driven shot productions.
Return to Arrakis: The VFX of Dune: Part Two | Production Session
Stephen James (VFX Supervisor) & Marc Austin (CG Supervisor)
Wednesday, 31 July 2024, 4:15pm – 5:15pm MDT | Bluebird Ballroom
Join DNEG VFX Supervisor, Stephen James, and CG Supervisor, Marc Austin, for an in-depth behind-the-scenes look at the visual effects that brought the most hotly-anticipated sequel of the year to life!
Following the success of their award-winning work for Dune: Part One, DNEG was proud to serve once again as the main VFX partner for Dune: Part Two. A fully global DNEG team of over 1700 crew tackled close to 1,000 VFX shots across 31 sequences in the film.
Building upon the aesthetic that the team helped to craft for Dune: Part One, DNEG’s key work for ‘Part Two’ involved big FX sequences with incredibly complex sand and pyro sims, large-scale CG environments to expand the world of Arrakis, massive crowds, high-resolution hero digi-doubles, a plethora of CG vehicle assets, and detailed creature animation – from the giant sandworms down to the tiny desert mice.
Dune: Part Two expands on the first film in all ways – bigger, bolder, and with much more action. As such, DNEG’s work pushed the creative and technical boundaries of VFX to create something new, exhilarating and awe-inspiring, bringing to life the epic battles with a scale beyond anything that’s been seen before.
This talk will offer an in-depth and comprehensive look at the ground-breaking VFX work that created the locations, simulations, and creatures which bring the Dune: Part Two story to life on the big screen. It’s time to return to Arrakis!
Large Scale Sand Simulations on Under The Boardwalk | Talk
Jonathan Davies (CG Supervisor), Cheten Sharma (Surfacing Supervisor) & Nicholas New (DFX Supervisor) Artist)
Thursday, 1 August 2024, 9:22am – 9:45am MDT | Four Seasons 4
The animated feature film Under the Boardwalk contained hundreds of sand shots of varying complexity and needed an automated workflow to assist the FX team to prepare and run simulations. A seamless look to the sand was achieved, from super close-up macro shots to wide beach vistas.
You can also find us at…
The Open Source Days 2024 – Virtual Town Hall | xSTUDIO
Ted Waine (Expert Software Developer) & Chas Jarrett (Creative Director)
Artist)
Wednesday, July 24, 10:00 AM – 11:00 AM MDT
Join members of the xSTUDIO Technical Steering Committee as they share recent milestones, future plans and answer questions from the community. xSTUDIO is a playback and review application and is part of the Open Review Initiative at the Academy Software Foundation.
SIGGRAPH Electronic Theater | The Last of Us
Wednesday, 31 July 2024, 12:30pm – 1:30pm MDT | Mile High 3C
Watch some of our VFX work on HBO’s hit series The Last of Us. As the lead VFX partner, DNEG was tasked with recreating the dystopian world from Naughty Dog’s acclaimed video game. The team delivered award-winning VFX, including designing overgrown environments, constructing skylines, building mountains, and destroying buildings, to showcase the post-apocalyptic world.
For more information about SIGGRAPH and how to attend, click here. See you there!
Good to know!
Throughout the conference, we’ll be posting updates on our Twitter and Instagram channels (that’s @dneg and @dneganimation). Make sure to follow us there to stay up-to-date with our program!